Watching from afar is cool, but compromises good control.īy way of contrast, there are two recent flight simulator/games, reviewed here, that do an extraordinary job of achieving the proper balance of flight dynamics and controllability on an iPad. The developer, while constrained by the game-like nature of the iPad app, hasn’t translated the flight dynamics into a pleasing and controllable experience. I believe this is what’s happened to the Infinite Flight simulator. If the coupling adheres too severely to the actual flight dynamics or introduces too much time lag, sacrificing reasonable control inputs from the iPad, the flight becomes unstable. And right there the issues becomes the playability and pleasure of the game - as a quasi-simulator.įor example, while the graphics and terrain might be amazing, the difficult part is the coupling of the aircraft’s flight dynamics to the movement of the iPad to enter control inputs. By its very design and the limitations of the iPad, this more or less casts the simulator into the realm of a game. The developer is limited to the hand-held motions of the iPad to substitute for pitch and roll, on screen touch controls, and a head-up display (HUD). (This review will refer to the iPad version.) While a full-blown simulator on the Mac may include a semi-professional joystick, multiple monitors, real physical rudder pedals and actual, operable instruments on screen, the migration to an iPad or other iOS device is tricky. While seemingly impressive, it has some serious problems compared to its competition.įlight simulators on the iPad create a difficult proposition for the developer. Infinite Flight for the iPad is a flight simulator/game for iOS that offers several different kinds of aircraft and airport locations.
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